HAPPY FUNTIME SLIDE (Murderworld 2013)

Arriving ten minutes late to the amusement park was a bad start to his first mission. He just hoped Agent Black explained it good enough to Agent Quartermain.

He doesn’t let himself worry over his reputation long, because when he joins up with two of his friends (they run and spar together) he’s told that Ashe had been reported missing just a few minutes ago.

He decides to stay with those two (it did say teams of two and more) for now and keeps his cummunicator in his left hand at all times, ready to report anything unusual he might spot.

So far the only thing thats out of ordinary is a clown puppet that fell off the podium it had been sitting on. It looked like one of those you shoot at with a water pistol. He found remains of a really dirty water pistol not far off.

"How creepy." said one of the Agents behind him, he couldn’t put them apart by voice only. He crouches down with the intent on setting the clown up and straight again - the sight was making him sad. Even the exclamation of "Ah, no, don’t touch it, god, why are you doing this man." made him reconsider. Thankfully that phobia left him alone.

"Stop whining, do something useful instead and tell me where As- Agent Matsumoto disappeared."

  1. jacksonhoodofshield reblogged this from play-the-games and added:
    When the slide seemed to come to an end - the curve straightening and the speed decreasing - he tried again to find...
  2. play-the-games reblogged this from jacksonhoodofshield and added:
    But at the end of the slide, there were no spikes. No lava, no glass, and not a cage - at least by conventional cage...